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Leveling Up

Level 1
  1. Create a name for your character and choose your species.

  2. Begin with 10 Hit Points.

  3. Assign points to your Attributes. You have 10 points to start with.

  4. Choose 3 skills you are proficient with.

  5. Choose a Background.

  6. Design your Basic Attack. (Magic users only)

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Level 2
  1. Design a Combat Passive for your character.

  2. Allocate 4 more points to your Attributes.

  3. Add 10 hit points to your maximum.

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Level 3
  1. Design a Tier 3 Ability for your character.

  2. Allocate 2 more points to your Attributes.

  3. Learn a Martial Tactic or Magic Cantrip if you have enough Attribute points.

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Level 4
  1. Allocate 2 more points to your Attributes.

  2. Learn a new Skill.

  3. Add 10 hit points to your maximum.

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Level 5
  1. Design a Tier 2 Ability for your character.

  2. Allocate 2 more points to your Attributes.

  3. Your Basic Attack deals +2 damage. (Magic Basic Attacks only)

  4. Healing spells gain +1 extra HP healed.

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Level 6
  1. Allocate 2 more points to your Attributes.

  2. Design a second Combat Passive for your character.

  3. Learn a second Martial Tactic or Magic Cantrip if you have enough Attribute points.

  4. Add 10 hit points to your maximum.

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Level 7
  1. Design a second Tier 3 Ability, or empower an existing Tier 3 Ability.

  2. Allocate 2 more points to your Attributes.

  3. Your Basic Attack deals +2 damage. (Magic Basic Attacks only)

  4. Healing spells gain +1 extra HP healed.

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Level 8
  1. Allocate 2 more points to your Attributes.

  2. Learn a new skill.

  3. Add 10 hit points to your maximum.

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Level 9
  1. Design a Tier 1 Ability for your character.

  2. Allocate 2 more points to your Attributes.

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Level 10
  1. Design a second Tier 2 Ability, or empower an existing Tier 2 Ability.

  2. Allocate 2 more points to your Attributes.

  3. Your Basic Attack deals +1 damage. (Magic Basic Attacks only)

  4. Healing spells gain +1 extra HP healed.

  5. Add 10 hit points to your maximum. Level 10 characters have 60 hit points total.

  6. Choose one: Add 10 more hit points, or add an additional 2 points to your Attributes.

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Level 10 Customization

At level 10, you may customize your character in new and exciting ways. Swap stats, skills, hit points, and abilities for other boons; or leave your character as-is. Characters cannot have more than two combat passives.

 

Skills, Attributes, Hit Points, & Passives

  • Sacrifice 2 stat points to gain a skill

  • Sacrifice skill for 2 stat points

  • Sacrifice 10 hit points for 2 stat points

  • Sacrifice 2 stat points for 10 hit points

  • Sacrifice a Combat Passive for 10 hit points

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Empowering Tier Abilities

You can sacrifice hit points to empower a Tier ability with one of the following effects. Tier abilities may be empowered a maximum of three times.

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  • Increase the dice size by one - sacrifice 10 hp for T2 abilities, or 15 hp for T3 abilities

  • Add +2 additional damage, or +4 additional healing - sacrifice 10 hp for T2 abilities, or 15 hp for T3 abilities

  • Roll one additional die of the same type already contained in the ability - sacrifice 20 hp for T2 abilities, or 30 hp for T3 abilities

Level 10 Quick Build

Attributes: Start with 10 points, gain 4 at level 2, and 2 every other level. At level 10, you have 30 points total.

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Hit Points: Start with 10, gain 10 at levels 2, 4, 6, 8, and 10. At level 10, you have 60 HP total.

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Skills: Start with 3, gain one at level 4, and one at level 8. At level 10, you have 5 skills total.

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Combat Passives: Gain one at level 2, and one at level 6.

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Movement Speed: 0-3 Dexterity Low, 4-7 Dexterity Medium, 8-10 Dexterity High.

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Defense: See Basic Equipment for details. If you're wearing a full set of basic gear with no material modifiers, here's what you can get:

  • 0-2 Strength/Stamina: +2 Defense

  • 3-4 Strength/Stamina: +3 Defense

  • 5 or more Strength/Stamina: +4 Defense

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With material modifiers, you can get a +1 or +2 additional overall bonus to Defense.

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Magic Basic Attack: Gain +2 damage at levels 5 and 7, and +1 damage at level 10.

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Tier 3: Gain one at level 3, and one at level 7.

Tier 2: Gain one at level 5, and one at level 10.

Tier 1: Gain one at level 9.

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Healing spells at level 10 deal +3 extra healing. This is because characters gain a +1 bonus to HP healed at level 5, another +1 bonus at level 7, and another +1 bonus at level 10.

© 2023 by Victoria McKinnon

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