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Movement

A character's Dexterity score determines their Movement Speed and bonus to Initiative rolls.

Required Dexterity
Movement Speed
Distance Traveled in One Move Action
Initiative Bonus
0-4
Low
25 feet
+0
5-7
Medium
30 feet
+2
8+
High
35 feet
+5

Range

Ranged Attacks

Most ranged attacks (spells, arrows shot from bows, etc) have a range of 70 feet. In other words, twice the distance traveled in one move action by a High movement speed character.

 

Trying to hit a target at longer ranges can be done with Storyteller approval, usually at a -5 or -10 penalty depending on the range.

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Movement Abilities

Movement abilities always take characters 10 feet further than their maximum movement speed.

Playing Without a Grid

Playing Without a Grid

Ilisara was designed to be played without a grid, map, or tokens. It is possible to allow characters to move around and use abilities without tracking their location. This requires the Storyteller to be the arbiter of whether or not characters are in range to attack their foes. Combat is balanced in Ilisara around most characters always being in range to attack, so don't trouble yourself with tracking movement very rigorously without a grid.

© 2023 by Victoria McKinnon

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